![]() The achievement is awarded upon successful base capture, and only includes the points that were part of the base capture.Player must not hit any allies with direct shots.Įarn at least 80 capture points on the enemy base in a Random Battle.Player must cause at least 1,000 HP damage and at least 20% of the total HP of enemy vehicles.Reduce the number of enemy capture points of a friendly base by 70 or more in a Random Battle.Ĭause the most damage in a Random Battle. Does not include ricochets and non-penetrating hits.Includes targets destroyed by other players or lost in battle.Currency Exchange and Resource Conversionĭamage more enemy vehicles (at least 6) than any other player on your team in a Random Battle.Common Tests and Sandbox Tests: Your Definitive Guide.Refer a Friend: The Recruitment Program.So like the Special Mods, I won't be selling the Unique Mods but I won't be using most of them either. WG finally rearranged what slots they go into and removed them from Super Container. Like 3 were really good and the rest were crap. These Unique models are a lot like the "Special Modules" WG came out with and put into Super Containers. Some are stupid and most ask you to give up very useful modules for questionable benefits. I'm not even worrying about getting all these modules. Some have barely started the second stage. Montana, Half way done, not sure its worth it.īut these ships aren't even half way through their missions task. Grozovoi, I have no idea what this Unique mod does and I don't care. Moskva, its hard to grind out these missions with such a boring ship. ![]() Gearing, I'll probably get it at some point. Shimakaze, Don't play the ship enough to worry about Unique Mod. Grober Kurfurst, This Unique Mod is Epic. Didn't WG stop calling them Legendary because now they are "Unique Modules"? ![]()
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